Glitch Study

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Glitch Study

Technological Exploration

 
 

 Experimenting with glitch and the effects it can have in CAD and Image Manipulation

 
 

Process 1: Creating the Tree

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Modeling

The process began by modeling the tree in Cinema 4D based on an initial sketch.

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Sculpting

Once the base model was finished, I sculpted the details of the tree’s curved branches and bark.

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Printing

I then used an SLA 3D printer to produce a final physical object.

 

Process 2: Glitching a 3D Model

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After experimenting with what I could and could not manipulate, I ended up using an obj file. By opening the .obj file in a text editor, I was able to adjust the individual vertices of different random points.

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This resulted in a jagged, deformed tree.obj that I could only open in a few CAD programs. Using photoshop, I was able to capture a simple rendering of the final form.

 

Process 3: 2D Image Manipulation

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In order to create interesting color effects for the 2D glitched photos, I needed to somehow incorporate color into the original rendering. I RGB color shifted the tree, giving the image enough color to work with. From there I was able to manipulate the text of the images and create new colorways.

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